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2000-Â Harbinger was from a series of pieces that I rattled off in mid 2000 as I was becoming more comfortable with utilizing Bryce. A smokey, ghostly skull emerges from the depths of the rock and water. Perhaps it’s a warning to ship merchants of certain death or a glimpse of the pain and depression I was still trying to shake off myself after some 10 years. This was the first project where I used a pre-rendered 3D object that was available, and while later I would go on to create ones of my own, this was a signifigant step in what I was doing in the program and would reflect in future pieces.
Just like design, in the modern world we are confronted with symmetry, neutrality, ambiguity, and incongruity nearly everyday. You see life in the modern world has become too ambiguous to make a decision for most and this is frustratingly innane. We have been conditioned and programmed to be neutral robots, with a set of broken logic, in a modernist caste system. There are no promises that haven’t been broken. Modernism seeks to make you its serf with the enticing dreams and ideas that you will be slapped with oppritunity but instead you are plugged into a world of stagnant symetrical holes. But that is all it is- Realized by none; Dreamed by all. There is no power. There is no adventure. There is no growth.
You must go out and seize and attain what you desire by creating the incongruity of choice. The computer and technology provides us with this freedom of choice and instant gratification. This is the new world of Individualism. You create power. You create adventure. You create growth. You create art.
Anyone can be a celibrity. Anyone can be an artist. Anyone can make a discovery. Anyone can be everyone.